Rapatriement (Warp en anglais) est un nouveau mot clef qui correspond à une compétence de terrain créant un coût alternatif à la carte. (ici 2 CP eau, au lieu de 7 CP dont 1 eau)
En gros, tu peux payer ce coût (2CP Eau) pour exclure Lunafreya du jeu durant le nombre de tours indiqué à côté du Rapatriement (4 tours donc pour Lunafreya, donc 4 compteurs dessus). À chaque début de ta Main Phase 1, tu enlèves un compteur de la carte ( 4 -> 3 -> 2 -> 1 -> 0), et quand elle tombe à 0, tu la joues sur le terrain.
Il est à noter que le fait de retirer un compteur à chaque tour est considéré comme une compétence auto dans les règles (donc annulable via ce procédé), et que le fait d'entrer en jeu est également une compétence auto.
La docu officielle :
Warp - While the stack is empty during your main phase, it is possible to pay the cost written on a card from your hand that has the Warp keyword to remove that card from the game. The card is then removed from the game and has a number of Warp counters placed on it, equal to the Warp value written on the card. At the start of your subsequent main phases 1, any cards that have been removed from the game and that have the Warp keyword and any Warp counters on them will trigger an auto-ability that removes one Warp counter. When the final Warp counter is removed from such a card, an auto ability that deploys the card to the field is triggered.
Les règles détaillées :
15.2.7. Warp
15.2.7.1. “Warp” is a keyword with 3 abilities, giving a character 1 field ability and 2 auto abilities.
15.2.7.1.1. The field ability associated with Warp functions while the card is in the player’s hand.
15.2.7.1.2. Both of the auto abilities associated with Warp function while the card is in the “removed from play” zone.
15.2.7.2. Warp is written on cards as “Warp X – (cost)”, with “X” containing a whole number higher than 0.
15.2.7.3. A turn player with priority can pay the cost value for a card with Warp while it is in their hand during their main phase to remove that card from the game. The card is then removed from the game and has a number of Warp counters equal to the “Warp - X” value placed upon it. This action does not use the stack.
15.2.7.4. While a card with the Warp keyword and any Warp counters placed upon it is in the “removed from play” zone, an auto ability with the effect of removing one Warp counter from that card is triggered from the card at the start of your main phase 1.
15.2.7.5. While a card with the Warp keyword is in the “removed from play” zone, an auto ability with the effect of moving that card to the field will trigger from the card at the point when the final Warp counter is removed from it.
15.2.7.5.1. If a card without the generic icon is to be placed on the field using the Warp autoabilities, it will not be placed if there is already another card bearing the same name present on the field. The same applies in situations where an effect in play prevents auto abilities that move cards to the field from activating.
15.2.7.5.2. A card that misses its opportunity to move to the field remains removed from the game and the abilities described above will not trigger again unless the card acquires further Warp counters.
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